What we do
We work across the visual side of game launches, from identity and visual direction to trailers, key art and final production.

Creative and technical under one roof
A team of directors, producers, artists, technical artists and developers, covering both the creative and technical side of production.

Trailers & Cinematics

We create announcement, gameplay and release trailers, as well as cinematics and game capture.

Starting from the brief and the game itself, we develop the concept, structure and visual approach, then take the work through production and delivery.

Depending on the project, this can include creative direction, treatments, storyboards, game capture, CG, script, sound, character animation and motion design.

Key Art & Campaign Visuals

We create key art and campaign visuals that carry the game's visual direction across formats and platforms.

This can include the main key art, store assets, launch adaptations and supporting visuals.

Visual Identity & Design

Working from the brief, we develop the visual identity used to present a game.

This can include title treatments, logos, typography, colour, graphic systems and guidelines for use across trailers, key art, store pages and launch assets.

Creative Development & Visual Direction

Give us the brief and we'll find a way into it.

We develop concepts, treatments, art direction, storyboards, moodboards and styleframes that establish the direction before production begins.

We can then carry that direction into the final work.

Motion & Titles

We create title design, motion graphics and graphic sequences for games, trailers and launch campaigns.

The work can range from logo animation to fully designed sequences combining typography, graphics, CG and film.

3D & Technical Production

Our 3D artists work alongside technical artists and developers, giving us the flexibility to adapt to each production.

We work with existing game assets and pipelines, build custom tools and workflows when needed, and move between traditional CG and real-time production.

We have deep experience in Unreal Engine, including animation pipelines and production tools built for real-time work, but we adapt to the software and workflow each project requires.

One part or the whole thing.

Need a trailer? Great.

Need the identity, key art, trailer and launch visuals to feel like they belong to the same game? We can do that too.

Have a project in mind?
hello@svepstudios.se